Monthly Archives: September 2010

New status message

From now on there’ll be a statusmessage when someone timed-out but is in the peersList.

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PHP Server side rewritten

After reading the PHP manual, I’ve grown to dislike the way PHP is documented, the documentation must be the worst I’ve ever read, however I got a lot more knowledge about PHP now. On another note, I’ve made a DBController … Continue reading

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API Documentation

The past few days I’ve worked on the API Documentation of the GVoip application: http://www.gvoiponline.com/documentation/ comments are welcome. Thanks.

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More than 8 ppl [FIXED]

There’s currently a bug in the code regarding the queries, at the moment it’s possible to add more than 8 people to the group room. This isn’t supposed to happen, and creates unexpected errors. So yeah do not try etc, … Continue reading

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Message delivery is ensured..

A new class governs the receiving and sending of messages. In each message there’s a variable called ack. Its value is false when it’s a normal message. However upon receiving a message an empty message with the unique message_id will … Continue reading

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Quick update: resource hog fix

A small bug ran into the code while cleaning up which resulted in a strong referenced eventListener never being removed and readded itself everytime the microphone was activated. Now all temporary eventListeners are weak referenced as common practice, but they … Continue reading

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NetGroup.post() method

Message delivery is not ordered. Message delivery is not guaranteed. That’s not very convenient.. at all. As of now messages disappear sometimes due to this feature. A solution needs to be implemented.

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NetGroup :D

The NetGroup Class is initialized this way: netGroup = new NetGroup(nc,groupspec.groupspecWithAuthorizations()); netGroup.addEventListener(NetStatusEvent.NET_STATUS,netStatus); with nc : NetConnection and groupspec : GroupSpecifier When a user gives permission to upload using his own bandwidth and ticks to remember the setting, NetStatusEvent info.code will … Continue reading

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Chat functionality implemented

Good evening, The chat functionality has been implemented, this also means that the required Flash version has to be 10.1 to support NetGroup class.

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Code structure revised

Code structure revised, more constants added for better referencing. Because many handlers are being used, instead of var i : Object = new Object(); i.blabla = fHandler; this will be used private const BLABLA : String = “blabla”; var i … Continue reading

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